|Unit Information||Game Strategies||History|
After Javelineers become Elite Javelineers, they gain +15 hit points, +1 moves, and +2 attack strength. Like their predecessors, Elite Javelineers are weak against most Light and Heavy Cavalry, but are the most effective against Foot Archers. Lacking the speed of Light Cavalry and the bonuses agains Civilians of Ranged Cavalry, they are still the best choice to deal with an enemy that relies on Foot Archers heavily, being competent in harassing and raiding.
Unit Costs Edit
Unit production cost increases progressively with every Barracks unit on the field or currently in production. The default increase is of 1 Food and 1 Timber for the second unit created, increasing further with every new unit until the cost cap is reached, which for military units is +125% of their original base value. It's important to note, however, that these prices are the default standard, and actual production and upgrading costs may differ, depending on researched technologies/ages, connected rare resources, or adopted governments.
Unique Units Edit
The following nations have a unique unit that replaces Javelineers:
- Aztecs - Xopilli Atl-Atls
- Bantu - Impi
- Chinese - Fire Lances
- Inca - Inti Macemen
- Maya - Eagle Balamob Slingers
- The European style Elite Javelineers are likely based on the Almughavars.