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The Dutch are one of six nations introduced in the Thrones and Patriots expansion. They have the Power of Commerce, based on the Dutch Republic's history, being one of the earliest colonial empires, in control of most of world trade during most of the 17th century, creating the first stock exchange, and having one of the world's most powerful fleets of that time, making the Dutch renown merchants and sailors.
The Power of Commerce Edit
- Start with a free Commerce technology at the Library. Receive 10% discount on all future Commerce research.
- Start with a free Market and 2 free Armed Merchants.
- For every 100 of a resource in your treasury beyond starting level, receive +5 income for that resource (except for Knowledge); this income can exceed Commerce Cap by 50.
- Receive 1 free Light Ships whenever you complete a Dock. Given only if it does not exceed the population limit.
- Ship Upgrades are 10% cheaper. This includes both the base cost and the ramping cost.
Notes: When starting with City Center Only, they won't get the free technology. When starting with Nomads, they won't get the free technology, the Market, nor the Armed Merchants. Unlike the Nubians, the Dutch cannot build Markets without having researched Commerce Level 1. The resource bonus is given as +1 for every 20 beyond the starting amount, which is typically 200 food, 200 timber, and 100 wealth for standard games.
Version note: Prior to version 03.02.12.0800, the Dutch received 2 instead of 1 free Light Ships for each Dock, and received 25% instead of 10% discount on Commerce research.
Unique Units Edit
The Dutch unique Armed units gain +1 attack damage, +1 armor, and +10 HP per Age. Although the Armed Merchant can attack while deployed, it will not give its rare resource bonus while attacking. Damage-wise, in general the Armed units will take less damage from many units than their standard counterparts; the Ranged Cavalry line (including Mahouts) only do 66% damage against the Armed units, though Biplanes have a 10% damage penalty against the standard versions but not when attacking the Armed units. Because the Armed Supply Wagon is not classified as a civilian (though it still cannot be bribed by a Spy), the Ranged Cavalry line do not receive their +50% damage bonus, Heavy Cavalry and Light Cavalry do not have their 10% damage penalty, the Machine Gun line do not receive their +400% damage bonus, and Modern Infantry do not receive their +20% damage bonus when attacking the Armed Supply Wagon, compared with attacking a regular Supply Wagon.
The Dutch unique Light Ships have +1 attack damage, +5 HP, +1 moves, and +1 armor compared with the standard units they replace. Damage-wise, Carracks have a +15% damage bonus against Caravels but not against its Dutch unique version, Brigs. Air units will have a 10% damage penalty against regular Light Ships but not against the Dutch unique Light Ships. Additionally, there appear to be two oddities with the Dutch unique Light Ships. One is that regular Light Ships do 50% damage against Helicopters and Attack Helicopters, 33% damage against Fishermen, and 400% damage against the Fire Raft/Submarine line, but the Dutch ships do not get these modifiers. The second is that they seem to fire a lot more slowly than they should; further details about this can be found here.
Dutch unique Caravan. Generate Wealth by making trade routes between pairs of your Cities. Armed Caravans have limited firepower for protection against raiding, and improve with each Age. Only one Armed Caravan can ply the route between a particular pair of Cities. You can create one additional Caravan for each Commerce research. Specify one of the Cities on an Armed Caravan's route by selecting Armed Caravan and right clicking on the City. The Armed Caravan will pick the most favorable second City. You can specify both of the Cities on an Armed Caravan's route by right dragging between the two Cities on either the main map or the minimap.
Note: There is a minor bug related to this unit: When selecting the Market, it's infobox will (often though not always) display the blinking hint to built caravans to harvest gold - even if the nation already operates caravans.
Dutch unique Merchant. Armed Merchants allow you to claim and gain the benefit from rare resources such as Wine, Diamonds, and Horses. Deploy an Armed Merchant next to rare resources to claim it. Armed Merchants have limited firepower for protection against raiding, and improve with each Age.
Armed Merchants retain their ability to attack enemy units even when deployed, so they will attack enemy Merchants nearby as well.
Dutch unique Supply Wagon. Prevents most attrition damage to you troops within its radius. Allows your siege/artillery units to fire faster even in enemy territory. Armed Supply Wagons have limited firepower for protection against raiding, and improve with each Age.
Dutch unique Light Ship, Medieval Age - fast and lightly armed; useful for scouting and intercepting enemy Transports. Stronger, faster, and tougher than normal Caravels.
Dutch unique Light Ship, Gunpowder Age - swift and armed with a light cannon; excellent for scouting and intercepting enemy Transports. Stronger, faster, and tougher than normal Corvettes.
Dutch unique Light Ship, Enlightenment Age - swift and armed with a light cannon; excellent for scouting and intercepting enemy Transports. Stronger, faster, and tougher than normal Sloops.