|Nation Overview||Strategic Overview||CtW Information||History|
The Dutch are one of the six nations introduced in the Thrones and Patriots expansion. They have the Power of Commerce, based on the Dutch Republic's history, being one of the earliest colonial empires, in control of most of world trade during most of the 17th century, creating the first stock exchange, and having one of the world's most powerful fleets of that time, making the Dutch renowned merchants and sailors.
Power of Commerce Edit
- Start with a free Commerce technology at the Library. Receive discount on all future Commerce research.
- Start with a free Market and 2 free Armed Merchants.
- For every 100 of a resource in your treasury beyond starting level, receive +5 income for that resource (except for Knowledge); this income can exceed Commerce Cap by 50.
- Receive Light Ships whenever you complete a Dock.
- The units are given only up to the population limit.
- Ship Upgrades are 10% cheaper.
- This includes both the base cost and the ramping cost.
Unique units Edit
The Dutch unique Armed units gain +10 hit points, +1 attack strength and +1 armor per Age. Although the Armed Merchant can attack while deployed, it will not give its rare resource bonus while attacking. Damage-wise, in general the Armed units will take less damage from many units than their standard counterparts; Ranged Cavalry (including Mahouts) only do 66% damage against the Armed units, though Biplanes have a 10% damage penalty against the standard versions but not when attacking the Armed units. Because the Armed Supply Wagon is not classified as a civilian (though it still cannot be bribed by a Spy), Ranged Cavalry do not receive their +50% damage bonus, Light Cavalry and Heavy Cavalry do not have their 10% damage penalty, Machine Guns do not receive their 400% damage bonus, and Modern Infantry do not receive their 20% damage bonus when attacking the Armed Supply Wagon, compared with attacking a regular Supply Wagon.
The Dutch unique Light Ships have +5 hit points +1 attack strength, +1 armor and +1 movement speed compared with the standard units they replace. Damage-wise, Carracks have a +15% damage bonus against Caravels but not against its Dutch unique version, Brigs. Air units will have a 10% damage penalty against regular Light Ships but not against the Dutch unique Light Ships. Additionally, there appear to be two oddities with the Dutch unique Light Ships; first, regular Light Ships do 50% damage against Helicopters, 33% damage against Fishermen, and 400% damage against the Fire Ships/Submarines, but the Dutch ships do not get these modifiers; second, they seem to fire a lot more slowly than they should.
|Dutch unique Caravan. Generate Wealth by making trade routes between pairs of your Cities. Armed Caravans have limited firepower for protection against raiding, and improve with each Age. Only one Armed Caravan can ply the route between a particular pair of Cities. You can create one additional Caravan for each Commerce research. Specify one of the Cities on an Armed Caravan's route by selecting Armed Caravan and right clicking on the City. The Armed Caravan will pick the most favorable second City. You can specify both of the Cities on an Armed Caravan's route by right dragging between the two Cities on either the main map or the minimap.|
|Dutch unique Merchant. Armed Merchants allow you to claim and gain the benefit from rare resources such as Wine, Diamonds, and Horses. Deploy an Armed Merchant next to rare resources to claim it. Armed Merchants have limited firepower for protection against raiding, and improve with each Age. Armed Merchants retain their ability to attack enemy units even when deployed, so they will attack enemy Merchants nearby as well.|
Armed Supply Wagon
|Dutch unique Supply Wagon. Prevents most attrition damage to you troops within its radius. Allows your siege/artillery units to fire faster even in enemy territory. Armed Supply Wagons have limited firepower for protection against raiding, and improve with each Age.|
|Dutch unique Light Ship, Medieval Age - fast and lightly armed; useful for scouting and intercepting enemy Transports. Stronger, faster, and tougher than normal Caravels.|
|Dutch unique Light Ship, Gunpowder Age - swift and armed with a light cannon; excellent for scouting and intercepting enemy Transports. Stronger, faster, and tougher than normal Corvettes.|
|Dutch unique Light Ship, Enlightenment Age - swift and armed with a light cannon; excellent for scouting and intercepting enemy Transports. Stronger, faster, and tougher than normal Sloops.|