"My subjects are rats in a basket. If I do not keep shaking the basket, they will gnaw their way through."
—Moulay Ismail the Warrior, 17th century sultan of Morocco
Civic Research is one of the four technology disciplines in Rise of Nations. Civic technology focuses on anything that concerns the city, it's boundaries, infrastructure and knowledge. Civic research increases the number of cities in which the player can build, and also expands national borders, but also adds to other economic technologies the player can research to increase their wealth, knowledge and power. Specifically, civics technology unlocks the taxation and religion line of researchable technologies, both at the temple. Taxation research gives the player an income boost based on how much territory is owned. Religious research increases the effect on city health that a temple has and increases borders.
Each level of Civic technology:
|Technology||Research cost||Required for|
|1||City State||120||Taxation, Allegiance|
|2||Empire||160||Religion, Oath of Fealty|
|3||Feudalism||160 / 160||Vassalage|
|4||Divine Right||300 / 300||Patriotism, Monotheism|
|5||Constitution||500 / 500||Social Contract|
|6||Great Power||1000 / 800||Nationalism, Income Tax, Existentialism|
|7||International Law||1500 / 1500|
- Collect a Dye rare resource with a Merchant to reduce Civic Research cost by 25%.
- The Persians receive a 30% discount on Civic research.
- The Russians start with the first Civic technology already researched (unless playing a Nomad or City Center Only game), allowing them to build a second city immediately.
- The Greeks receive a general 10% discount on all Library research cost (except for Knowledge) and research 100% faster.
Other Research Edit