A City is a collection of multiple buildings within a small area, and is similar to a "town center" or "metropolitan" area. Cities are partially self sufficient and produce a specific amount of resources at certain intervals of time. A city is highly vulnerable however, and relies on dedicated production facilities built within the economic radius of the city center. A city is also the only creation point for citizens- resource gathering and building-creating workers.
A city is the most important building in a having a successful and thriving nation. Each unique city provides an economic radius around in which most non-military buildings can be constructed. New cities can be constructed, but only after a player researches the City State technology. Still, only a limited number of cities can exist at one time within a nation.
The first city a nation builds is their capital and is the focal point for the nation. If the capital is captured, the capturer will attain a capital victory after a set period of holding the captured city.
A unique aspect of Rise of Nations is that cities cannot be destroyed by enemies. They however, can be captured. When a city's hit points are reduced to zero, nearby armies can be tasked with capturing the city as long as the immediate area of the city is not contested. After a period of neutrality (2 minutes and 13 seconds, or 2000 frames), the city will fall under the conqueror's control, and will function as if they had created the city themselves. However, they will have to create new citizens and any other civilian buildings they destroyed in the takeover.
A player can raze one of his or her own cities, provided that there are no non-military buildings in the city radius. The process takes a fair amount of time, however.
"Rome wasn't built in a day". When a city is founded, it starts out small. As the player advances through the ages, and erects more structures within the city limits, the city will expand, increasing its defensive power, gather rate, and extending the national borders, as well as its own radius.
- Main article: Small City
- Gathers 10 Food and 10 Timber
- 8 Attack Strength.
- 1,200 Hit Points.
- 3 Armor.
- 2 maximum shots.
- 10 Maximum Garrison.
- 12 Line of Sight
- Main article: Large City
The Large City is the first upgrade to the City, occurring automatically in the Medieval Age once a given city has five different types of buildings in its radius. In addition to appearance, several stats on the city change as well. These changes reflect the technological advances acquired from the progression in age.
The following stats are increased from the Small City:
- Production rises from 10 food and 10 timber to 20 food and 20 timber
- Attack increases from 8 to 9
- Hit points increase from 1200 to 2500
- Armor increases from 3 to 5
- Max number of shots increases from 2 to 3
- Garrison max increase from 10 to 15
- Line of Sight increase from 12 to 14
- Main article: Major City
The Major City is the second upgrade to the City. Cities that have at least nine different types of buildings in their radii receive this upgrade automatically after advancing to the Industrial Age. In addition to appearance, several stats on the city change as well. These changes reflect the technological advances acquired from the progression in age.
The following stats are increased from the Large City:
- Production rises from 20 food and 20 timber to 50 food and 50 timber
- Attack increases from 9 to 11
- Hit points increase from 2500 to 5000
- Armor increases from 5 to 7
- Max number of shots increases from 3 to 4
- Garrison max increase from 15 to 20
- Line of Sight increase from 14 to 16
Sea Maps Edit
In many Sea Maps, landmasses are separated by water. To colonize a landmass on which a player has no City or Fort requires Commerce 2 (Coinage). The player will be able to build the City or Fort in neutral (or allied) territory, but the first City or Fort must be near the coast. Once a City or Fort is built on a new landmass, subsequent Cities or Forts on that landmass must be within own or allied territory.
National Powers Edit
The Chinese Power of Culture makes them the only nation without Small Cities. Every settlement they found, and even their starting city starts out a Large City; gaining all the advantages that it brings much earlier than any other nation.