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Citizen

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Unit Information Game Strategies History

The Citizen is the worker class unit in Rise of Nations. Citizens are used to gather most of the resources (Food, Timber, Metal, Oil) and to construct and repair buildings. They are created at a City Center.

A unique aspect to Rise of Nations is that citizens do not always remain idle after creation (as set by default in the options). After a brief moment, idle citizens will seek out work in nearby construction sites, unoccupied resource gather sites, construct buildings, and repair damaged buildings. This option can be enabled or disabled via the settings menu. The amount of time citizens will remain idle before seeking work can also be increased or decreased in the settings menu.

Citizens To Arms! Edit

Citizens have the ability to fight enemy units or structures in melee using their builder tools, but they are very weak. However, from the Classical Age on, players may research Militia at a Tower, allowing Citizens and Scholars to take up arms and become Militia. This will drastically improve both their offensive and defensive abilities. However, they will still be fairly weak compared to military units and should only be used as a last line of defense or against raids by ranged cavalry. The upgrades also increase the Citizens' hit points, making them somewhat more durable against attacks. While serving as Militia, citizens and scholars cannot perform their regular tasks. Also, Militia do not benefit from the Smelter line of anti-attrition upgrades nor a Supply Wagon's supply radius, and take 4X the normal amount of attrition when in enemy territory, making them difficult to use offensively; they are meant to be used in a homeland defense role. Additionally, Citizens and Scholars cannot convert to Militia in enemy territory, though Militia can convert back to Citizens in any territory, including enemy territory.

Two Militia upgrades become available at the Tower as you progress through the ages: Minutemen in the Enlightenment Age and Partisans in the Modern Age. Starting from the Minutemen upgrade, the militia turns into a ranged unit.

Nation Powers Edit

  • The Chinese create Citizens instantly.
  • The Koreans receive free Citizens when founding a new city. Their citizens also repair twice as quickly and are not damaged by attacks on the building while repairing.
  • Bantu Citizens move 25% faster.
  • Turk Citizens are 33% cheaper (7 Food cheaper each).

Trivia Edit

As a nation advances through the ages, the appearance of the citizens will reflect the era the player is in. In the Ancient Age, citizens will resemble basic hunter-gatherer types. Reaching the Gunpowder Age, citizens acquire more clothing, resembling fashions of the Modern Period. Finally, from the Industrial Age onwards, citizens will resemble the working class of the present day.

Images Edit

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