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Unit Information Game Strategies History

The Catapult is the first artillery unit to become available in the game. It requires the Classical age small Classical Age and Military Military 1 (The Art of War) to be researched at the Library and is built at the Siege Factory. It upgrades to the Trebuchet in the Medieval age small Medieval Age.

Strategies Edit

Catapults must always be in range of a Supply Wagon otherwise they will reload very slowly and they will not deal nearly as much damage as they would with a supply wagon nearby.

It is suggested that this unit should attack on buildings as catapults primarly excell in that position.

If encountering enemy troops, the catapult will not be able to target them easily because troops can run away from the rock (ammunition) which happens to be the only offense and defense that the catapult can do. They can also simply approach the catapult without suffering any damage as it will not be able to shoot at them at such a close range.

Production Edit

The Catapult is built and upgraded at the Siege Factory.

Production cost increases for every unit of the same type, whether on the field or currently in production, by a fixed +20 Timber Timber / +20 Metal Metal. However, the maximum cost for Catapult is capped at 157 Timber Timber / 157 Metal Metal (reached with 5 units). Actual production and upgrading costs may differ, depending on researched technologies, connected rare resources, or adopted governments.

Trivia Edit

  • The moment a catapults rock gets launched the rock seems to be higher than it should be.
  • It is quite strange that the catapult in Rise of Nations is simply pushed by people and not powered by animals, such as horses or oxen, however later in the Medieval Age the Trebuchet is pulled by horses.

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