|Unit Information||Game Strategies||History|
The Catapult is the standard Artillery Weapon of the Classical Age, and the first to become available. Like all artillery, it is trained and upgraded at the Siege Factory, available to build as soon as the age is reached, and as long as Military 2 (Mercenaries) is researched, so that a Siege Factory can be built.
As the first artillery unit, the Catapult can hit buildings and take over cities with more power than anything before, and it outranges Towers and Forts. However, the Catapult is extremely vulnerable, as it requires to be deployed and undeployed to shoot and move respectively, and even though it's capable of hitting units, its projectile speed is remarkably slow, the projectiles themselves are innacurate (attenuation of 14% accuracy per tile crossed by the projectile), and cannot even shoot its most menacing foe: Units within melee range. The only units a Catapult can realistically target and counter are enemy artillery (usually other Catapults), and static or slow-moving targets on the larger side, like ships and the later Supply Wagons. Keep in mind that artillery units require a nearby Supply Wagon (available in the next age) or a Red Government Patriot to operate at full efficiency—without supply artillery reloads and fires only at half the normal rate.
Unit Costs Edit
Unit production cost increases progressively with every Siege Factory unit on the field or currently in production. The default increase is of 20 Timber and 20 Metal for the second unit created, increasing further with every new unit until the cost cap is reached, which for military units is +125% of their original base value; in the case of the Catapult that is 157 Timber, 157 Metal (reached with 5 units). It's important to note, however, that these prices are the default standard, and actual production and upgrading costs may differ, depending on researched technologies/ages, connected rare resources, or adopted governments.
Unique Units Edit
- The catapult's arm has a bowl to throw with, an innacurate although all too common depiction of these devices. Just as with Trebuchets, Onagers (The kind of catapult depicted in the game) used slings, a far more effective and efficient method of shooting.
- The moment a catapult's rock gets launched the rock seems to be shot from a point higher than where it should be.
- The catapult is simply pushed by people and not powered by animals, such as horses or oxen, like the later artillery is.
- It is the only artillery unit that can be reached by a Fort's projectile, but that's only a fully upgraded Redoubt, which is quite an unrealistic expectation anyway.