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Unit description Edit
The Cannon, like all other siege, artillery and bombardment units, is used to effectively take out enemy buildings from a safe distance and to bring down a city's defenses, so Infantry and Cavalry units may capture it. The Cannon outranges all defensive structures, including all upgrades of Forts and Towers. It is also somewhat effective in attacking enemy artillery and slow-moving ships. However, despite it's ability to deal splash damage, it's pretty useless against other units or even crowds.
While the Cannon moves and deploys slightly faster than it's predecessors, it is still very slow, making it an easy prey for fast-moving units like Ranged Cavalry.
Keep in mind, that siege and artillery units require a nearby Supply Wagon or a Despot/Monarch/Comrade Patriot to operate at full efficiency - without supply modern artillery reloads and fires only at half rate.
Production cost increases for every unit of the same type, whether on the field or currently in production, by a fixed +20 Timber / +20 Metal. However, the maximum cost for Cannon is capped at 180 Timber / 180 Metal (reached with 5 units). Actual production and upgrading costs may differ, depending on researched technologies, connected rare resources, or adopted governments.