|Unit Information||Game Strategies||History|
The Camel Archer is the Nubian unique Ranged Cavalry of the Classical Age. Like all cavalry of the age, it is trained and upgraded at the Stable, and requires the research of Military 2 (Mercenaries) to become avaliable. It replaces the standard Horse Archer.
Compared to Horse Archers, Camel Archers have the same basic stats, but possess a 35% damage bonus against Light Infantry and a 20% damage bonus against Gunpowder Infantry, so the innate ability of Ranged Cavalry as raiders combined with this advantage makes Camel Archers great counter-raiders as well. As with all other animal-borne cavalry units, the Camel Archer can garrison inside Forts, but not inside Towers.
Unit Costs Edit
Unit production cost increases progressively with every Stable unit on the field or currently in production. The default increase is of 1 Timber and 1 Wealth for the second unit created, increasing further with every new unit until the cost cap is reached, which for military units is +125% of their original base value. It's important to note, however, that these prices are the default standard, and actual production and upgrading costs may differ, depending on researched technologies/ages, connected rare resources, or adopted governments.
- Despite being numerous today and iconic of the land, camels were first introduced, at least as a means of transportation, by the Persians around the 5th century BCE, far after the height of ancient Nubia and contemporary Egypt.
- The use of camels as shooting platforms was an Arabian practice seen since ancient times. Nubians, on the other hand, always specialized in shooting on foot.