|Unit Information||Game Strategies||History|
Being the first standard Foot Archers, Bowmen are the most adequate when fending off an Ancient Age rush, for they have the longest range, are strong against Heavy Infantry, and make excellent garrisons, as Foot Archers in general increase a building's garrison power more than other unit types. However, defending against a raid is another matter, for these are usually carried out by Light Infantry, which will make short work of them.
Unit Costs Edit
Unit production cost increases progressively with every Barracks unit on the field or currently in production. The default increase is of 1 Timber and 1 Wealth for the second unit created, increasing further with every new unit until the cost cap is reached, which for military units is +125% of their original base value; in the case of Bowmen that is 90 Timber, 112 Wealth. It's important to note, however, that these prices are the default standard, and actual production and upgrading costs may differ, depending on researched technologies/ages, connected rare resources, or adopted governments.