|Building Overview||Game Strategies||History|
Unit types trained at the Barracks:
- Light Infantry (hotkey: G)
- Heavy Infantry (hotkey: H)
- Foot Archers (hotkey: A)
- Scouts (hotkey: F)
- Flamethrower (hotkey: M)
- Machine Gun (hotkey: E)
Immediately available from the Barracks are Heavy Infantry, Light Infantry, Foot Archers and Scouts. Upon researching further military technologies and advancing through the ages, players will unlock upgrades in the Barracks for each of these unit types. After upgrading, all of the recruited and future units of the type change in appearance and become more powerful, and may raise in price and even become a new type, depending of the Age. For instance, Light Infantry and Foot Archers eventually become Gunpowder Infantry, and Modern Infantry after that, and other new types of Infantry will also become avaliable, such as Machine Guns and Flamethrowers.
Like all buildings, the appearance of the Barracks changes appearance when the appropriate Age has been reached. The first change comes with the Gunpowder Age, the second and last one with the Industrial Age. The stats of the building, however, remain unchanged.
Nation powers Edit
- The Aztec Power of Sacrifice: Receive up to three free Light Infantry units upon a Barracks' completion as long as their population limit allows for it.
- The British Power of Empire: Receive up to three free Foot Archer units upon a Barracks' completion as long as their population limit allows for it.
- The Indian Power of Majesty: Barracks do not rise in cost.
- The Iroquois Power of Nation: Receive a free scout upon a Barracks' completion as long as their population limit allows for it.
- The Lakota Power of the Plains: Can build Barracks anywhere except in enemy territory.
- The Maya Power of Architecture: Barracks have hit points and are built 20% faster.
- The Roman Power of Caesar: Receive up to three free Heavy Infantry units upon a Barracks' completion as long as their population limit allows for it.