|Unit Information||Game Strategies||History|
|This article is about the German Unique Unit. For other uses, see Barbarians (Disambiguation).|
Barbarians are the German unique Heavy Infantry of the Classical Age, avaliable to upgrade from Solduri as soon as the age is reached. Like all infantry, Barbarians are trained and upgraded at the Barracks, replacing the standard Phalanx.
Compared to Phalanx, Barbarians have +10 hit points, +1 armor, and their base building time is 1.8 seconds faster (10.7 seconds instead of 12.5 seconds). This increased toughness allows them to survive longer against cities, towers, and enemy units; and their faster recruitment means that a German army will replenish or bolster their Heavy Infantry faster than other nations. This makes Barbarians better for rushing and overall offense.
Unit Costs Edit
Unit production cost increases progressively with every Barracks unit on the field or currently in production. The default increase is of 1 Food and 1 Metal for the second unit created, increasing further with every new unit until the cost cap is reached, which for military units is +125% of their original base value. It's important to note, however, that these prices are the default standard, and actual production and upgrading costs may differ, depending on researched technologies/ages, connected rare resources, or adopted governments.