|Nation Overview||Strategic Overview||CtW Information||History|
The Bantu are a nation in Rise of Nations. They have the Power of Migration, alluding to the Bantu expansion, the Bantu-speaking peoples' spread to Africa from at least the 15th century BCE to the 5th century CE.
Nation Powers Edit
- +1 to City Limit (requires research of Civic Level 1)
- Cities cost 75% less. This includes both the base and ramping costs.
- +100% Population Limit and may exceed maximum limit by 25%.
- Infantry units, Scouts and Citizens move 25% faster.
- Unit upgrades do not require Military Research (only age advancement).
When playing with the Nomads scenario option enabled, the Bantu will gain their movement speed bonus as soon as the capital is completed.
Note: All Bantu Barracks units, including Machine Guns, Flamethrowers, and Scouts, get the 25% movement bonus. The Militia line of units will also get the bonus if they were converted from citizens, but not if they were converted from scholars.
The Bantu's unique Light Infantry units have +1 attack damage compared to the standard unit they replace, and 8.3 sec (125 frames) instead of 10.0 sec (150 frames) base building time.
The Bantu's unique fighters have the same basic stats as the standard units they replace. However, they have a 10% damage bonus versus artillery weapons, 10% damage bonus versus mounted units, 10% damage bonus versus siege units (such as artillery weapons, bombers, and battleships), 10% damage bonus versus vehicles, 10% damage bonus versus foot units, and 10% damage bonus versus air units. They also have a 10% damage penalty against some civilian/support units such as generals and citizens. In addition, the Hawk Fighter has a 30% damage bonus versus foot units, and a 21% damage bonus versus air units. All of these are cumulative multiplicatively; thus, for example, the unique fighters have a total 33% damage bonus against a howitzer, relative to a standard fighter, because the howitzer is an artillery weapon, a siege unit, and a vehicle. Also, the Anti-Aircraft Gun has a 5% damage bonus against Fighters, and the Anti-Aircraft Battery has a 10% damage bonus against Fighters and a 5% damage bonus against Jet Fighters, but not against the Bantu unique aircraft, thus making them naturally more resistant against these units.
Bantu Unique Light Infantry, Ancient Age - fast, cheap, and short-ranged. Slightly stronger than Slingers; faster to create.
Bantu Unique Light Infantry, Classical Age - fast, cheap, and short-ranged. Slightly stronger than Javelineers; faster to create.
Bantu Unique Light Infantry, Medieval Age - fast, cheap, and short-ranged. Slightly stronger than Elite Javelineers; faster to create.
Bantu Unique Fighter Aircraft, Modern Age - more powerful against enemy aircraft and ground troops than normal Fighter.
Bantu Unique Fighter Aircraft, Information Age - more powerful against enemy aircraft and ground troops than normal Jet Fighter.