FANDOM


Nation Overview Strategic Overview CtW Information History

The Bantu are a nation in Rise of Nations. They have the Power of Migration, alluding to the Bantu expansion, the Bantu-speaking peoples' spread to Africa from at least the 15th century BCE to the 5th century CE.

The Power of Migration Edit

When playing with the Nomads scenario option enabled, the Bantu will gain their movement speed bonus as soon as the capital is completed.

Note: All Bantu Barracks units, including Machine Guns, Flamethrowers, and Scouts, get the 25% movement bonus. The Citizens will also retain their bonus if converted to Militia. Since Scholars are not among the units with the bonus however, they will have normal speed if converted to Militia.

Unique UnitsEdit

The Bantu's unique Light Infantry units have +1 attack damage compared to the standard unit they replace, and 8.3 sec (125 frames) instead of 10.0 sec (150 frames) base building time.

The Bantu's unique fighters have the same basic stats as the standard units they replace. However, they have a 10% damage bonus versus artillery weapons, 10% damage bonus versus mounted units, 10% damage bonus versus siege units (such as artillery weapons, bombers, and battleships), 10% damage bonus versus vehicles, 10% damage bonus versus foot units, and 10% damage bonus versus air units. They also have a 10% damage penalty against some civilian/support units such as generals and citizens. In addition, the Hawk Fighter has a 30% damage bonus versus foot units, and a 21% damage bonus versus air units. All of these are cumulative multiplicatively; thus, for example, the unique fighters have a total 33% damage bonus against a Howitzer, relative to a standard fighter, because the howitzer is an artillery weapon, a siege unit, and a vehicle. Also, the Anti-Aircraft Gun has a 5% damage bonus against Fighters, and the Anti-Aircraft Battery has a 10% damage bonus against Fighters and a 5% damage bonus against Jet Fighters, but not against the Bantu unique aircraft, thus making them naturally more resistant against these units.

UmpakatiEdit

Umpakati

Bantu Unique Light Infantry, Ancient Age Ancient Age - fast, cheap, and short-ranged. Slightly stronger than Slingers; faster to create.

Yangombi UmpakatiEdit

Yangombi Umpakati

Bantu Unique Light Infantry, Classical Age Classical Age - fast, cheap, and short-ranged. Slightly stronger than Javelineers; faster to create.

ImpiEdit

Impi

Bantu Unique Light Infantry, Medieval Age Medieval Age - fast, cheap, and short-ranged. Slightly stronger than Elite Javelineers; faster to create.

Hawk FighterEdit

Hawk Fighter

Bantu Unique Fighter Aircraft, Modern Age Modern Age - more powerful against enemy aircraft and ground troops than normal Fighter.

Eagle FighterEdit

Eagle Fighter

Bantu Unique Fighter Aircraft, Information Age Information Age - more powerful against enemy aircraft and ground troops than normal Jet Fighter.

Leaders Edit

Cities Edit

  • Dambarare
  • Kalundu
  • Ingombe
  • Kapwirimbwe
  • Chondwe
  • Kipushi
  • Thandwe
  • Kansanshe
  • Luanzaf
  • Bwana Mkubwa
  • Mawudzu
  • Kapeni
  • Sanga
  • Kamnama
  • Nkope
  • Kalambo
  • Uvenza
  • Kwale
  • Mapungubwe
  • Ivuna
  • Manekweni
  • Nalatale

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.