Unit Information Game Strategies History

Athanatoi are the Persian unique Heavy Infantry of the Classical Age Medieval Age, avaliable to upgrade from the Anusiya as soon as the age is reached. Like all infantry, Athanatoi are trained and upgraded at the Barracks, replacing the standard Pikemen.

Overview Edit

Compared to Pikemen, Athanatoi are slightly weaker, having -5 hit points and -1 attack strength. However, Anusiya have the very special advantage of a ranged attack, with a range equal to that of the standard Light Infantry line, and faster projectiles (100 frames per second compared to Light Infantry's 80), being the only Heavy Infantry line in the game to have this capacity before the Gunpowder Age Gunpowder Age. Their ranged nature, combined with their +1 moves, (which translates to little less than 0.1 tiles per second faster than Pikemen), make Athanatoi excellent for hit-and-run tactics against enemy Heavy Infantry, and gives them a significant edge in combat against them, as they can inflict plenty of damage before the enemy can close in and engage (if they manage to engage in the first place), more than compensating for their slight disadvantage in damage and toughness; these strengths also make Athanatoi particularly tough raiders and even more deadly to enemy Light Infantry than other Heavy Infantry units. Anusiya also have +2 line of sight, better than all other Light and Heavy Infantry of the age, equalling that of Fusiliers two ages ahead.

Being ranged has a disadvantage however. Unlike Pikemen, Athanatoi do not receive the 80% damage bonus against Supply Wagons that melee units receive.

These great advantages come also with a greater cost, for Athanatoi have a base cost of 10 Metal Metal more than their Pikemen counterparts, and this will take a significant toll in a Persian army's reserve of the resource compared to other nations, specially if raising a large force and/or facing many losses.

Unit Costs Edit

Unit production cost increases progressively with every Barracks unit on the field or currently in production. The default increase is of 1 Food Food and 1 Metal Metal for the second unit created, increasing further with every new unit until the cost cap is reached, which for military units is +125% of their original base value. It's important to note, however, that these prices are the default standard, and actual production and upgrading costs may differ, depending on researched technologies/ages, connected rare resources, or adopted governments.

Version Notes Edit

Prior to version, Persian unique Heavy Infantry had a base cost of 60 Food and 50 Metal. The cost is now 50 Food and 30 Metal for Immortals, 50 Food and 40 Metal for Anusiya, and 60 Food and 40 Metal for Athanatoi. Note that standard Heavy Infantry have a base cost of 50 Food and 30 Metal until the Gunpowder Age, when the base cost increases to 60 Food and 50 Metal (for both the standard Elite Pikemen and the Persian unique Arquebus Immortal).

Trivia Edit

  • Athanatoi, along with the previous units on its upgrade line, are the only Heavy Infantry in the game to have a ranged attack without a gunpowder weapon.
  • Athánatoi means "Immortals" in Greek. Interestingly, a prestigious Byzantine bodyguard unit would be known by that name in the Middle Ages, most certainly inspired in the Immortals of old.
  • Although the ranged capabilities of the Immortals compared to contemporary heavy infantry has an historical basis, in reality this was due to their dual capability as bowmen and spearmen, not as javelineers, as the game depicts.
  • The "leopard skin" seen on the Athanatoi dipylon shield is a recurrent theme of its entire upgrade line. This striking pattern has no historical basis, however.