Unit Information Game Strategies History

Assault Infantry is the final unit of the Modern Infantry unit line, becoming available in the Information Age.

Following the previous units of the unit line, Assault Infantry is effective in fighting Heavy Infantry, Artillery Weapons and Support Units. When used in quantity, they can be effective against light-amored vehicles and civilian structures as well. However, they are weak versus Tanks, Machine Guns and garrisoned fortifications like Towers and Forts.

Like most modern infantry, Assault Infantry has a small chance to counterattack aircraft.

Upgrading Edit

Assault Infantry upgrade from the Modern Age Infantry. By upgrading, the unit receives +19 hit points, +1 attack strength, +1 attack range, +2 movement speed, and +1 line of sight. The basic unit cost remains the same.

Assault Infantry is the final upgrade of the light infantry unit line, thus cannot be upgraded any further.

Assault infantry

Assault Infantry guarding a Senate.

Training Edit

Assault Infantry is trained and upgraded at the Barracks.

Training cost for this unit increases progressively with every Barracks unit on the field or currently in production (excluding Scouts). However, the maximum cost for Assault Infantry is capped at 180 Food Food / 157 Timber Timber. Actual production and upgrading costs may differ, depending on researched technologies, connected rare resources, or adopted governments.

Training and upgrading cost for infantry units in general can be reduced by adopting the Despotism government (-25%), connecting a Salt rare resource (-10%), and/or developing Military Military Technology ahead of age (-5% unit cost, -10% upgrading cost).

Unique units Edit

Unique units replacing the regular Assault Infantry unit: