|Unit Information||Game Strategies||History|
Unit description Edit
The Artillery, like all other siege/artillery/bombardment units, is used to effectively take out enemy buildings from a safe distance and to bring down a city's defenses, so Infantry and Cavalry units may capture it. The Artillery outranges all defensive structures, including Forts and Towers. It is also somewhat effective in attacking enemy artillery and slow-moving ships. However, despite its ability to deal splash damage, it's pretty useless against other units or even crowds.
While the Artillery moves and deploys slightly faster than it's predecessors, it is still very slow, making it an easy prey for fast-moving units like Fighter aircraft and Ranged Cavalry / Armored Vehicles.
Keep in mind that artillery units require a nearby Supply Wagon or a Despot/Monarch/Comrade Patriot to operate at full efficiency - without supply modern artillery reloads and fires only at half their normal rate.
Unit cost Edit
Production cost increases for every unit of the same type, whether on the field or currently in production, by a fixed +20 Timber / +20 Metal. However, the maximum cost for Artillery is capped at 225 Timber / 225 Metal (reached with 7 units). Actual production and upgrading costs may differ, depending on researched technologies, connected rare resources, or adopted governments.
The model of the truck of the artillery is based on trucks which were manufactured by German Daimler Corp. during WWI.