|Unit Information||Game Strategies||History|
Arquebusiers are the first standard unit of the Gunpowder Infantry type, which, although similar in many ways to the now-obsolete Light Infantry, also has many differences. In terms of power, they gain +22 hit points, +5 attack strength, +1 armor, +3 line of sight and +4 range. Their change into the new weapons also makes their shots far more deadly; even though they take 11 frames (about 0.7 seconds) more to reload, their projectiles are more than four times faster (350 frames per second compared to Light Infantry's 80), making virtually impossible for an enemy to avoid their attack, and, combined with their higher strength and range, much more capable at hitting any enemy. However, Arquebusiers are significantly more costly (+30 Food +20 Timber base cost, which affects everything from the upgrade itself to the ramping costs), and take more time to be ready (+19 frames, approximately 1.3 seconds higher base recruiting time). Like their predecessors, Arquebusiers are weak against Heavy Cavalry, but now can counter Heavy Infantry, which is very weak to gunpowder, and can also fend themselves well against Foot Archers and Ranged Cavalry. They can also hit Light Cavalry much harder, although they are still vulnerable to its attacks.
Gunpowder Infantry receive a 25% bonus to movement, so even though they are given a movement speed of 24 frames in unitrules.xml, they will actually move as fast as Elite Javelineers, which have a movement speed of 30 frames (approximately 2.3 tiles per second).
Unit Costs Edit
Unit production cost increases progressively with every Barracks unit on the field or currently in production. The default increase is of 1 Food and 1 Timber for the second unit created, increasing further with every new unit until the cost cap is reached, which for military units is +125% of their original base value. It's important to note, however, that these prices are the default standard, and actual production and upgrading costs may differ, depending on researched technologies/ages, connected rare resources, or adopted governments.
Unique Units Edit
The following nations have a unique unit that replaces Javelineers: