|Unit Information||Game Strategies||History|
|This article is about the unit. For general information on archer-type units, see Foot Archers.|
After Bowmen become Archers, they receive +10 hit points and +2 attack strength. Like all Foot Archers, Archers make excellent garrisons, increasing a building's garrison power more than other unit types.
Unit production cost increases progressively with every Barracks unit on the field or currently in production. The default increase is of 1 Timber and 1 Wealth for the second unit created, and grows exponentially from then on; although the maximum cost for Archers is capped at 90 Timber / 112 Wealth. Upgrading this unit costs double the base cost of the unit it will upgrade to; this means that the upgrade to Royal Kushite Archers has a cost of 80 Timber, 100 Wealth. It's important to note, however, that these prices are the default standard, and actual production and upgrading costs may differ, depending on researched technologies/ages, connected rare resources, or adopted governments.
Unique Units Edit
The following nations have a unique unit that replaces Archers:
- Archers are the only unit in the game that that has an alternate upgrade depending on the nation (excluding unique units).