|Unit Information||Game Strategies||History|
|This article is about the unit. For general information on archer-type infantry, see Foot Archers.|
After Bowmen become Archers, they gain +10 hit points and +2 attack strength. Like all Foot Archers, Archers make excellent garrisons, increasing a building's garrison power more than other unit types.
Upon reaching the Medieval Age, standard Archers from nations with the Arab, Asian, East Indian and European unit styles can be upgraded to Crossbowmen. The nations with American and Iroquois unit styles can upgrade to Heavy Archers instead, making Archers the only unit in the game with an alternate non-unique upgrade. Both units have the exact same stats, except for the faster projectiles of Crossbowmen.
Unit Costs Edit
Unit production cost increases progressively with every Barracks unit on the field or currently in production. The default increase is of 1 Timber and 1 Wealth for the second unit created, increasing further with every new unit until the cost cap is reached, which for military units is +125% of their original base value; in the case of Archers that is 90 Timber, 112 Wealth. It's important to note, however, that these prices are the default standard, and actual production and upgrading costs may differ, depending on researched technologies/ages, connected rare resources, or adopted governments.
Unique Units Edit
The following nations have a unique unit that replaces Archers: