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Unit Information Game Strategies History
Disambiguous This article is about the unit. For general information on archer-type units, see Foot Archers.
Archers European

European style Archers.

Archers are the standard Foot Archers of the Classical Age Classical Age, avaliable to upgrade from Bowmen as soon as the age is reached. Like all infantry, Longbowmen are trained and upgraded at the Barracks.

Overview Edit

After Bowmen become Archers, they receive +10 hit points and +2 attack strength. Like all Foot Archers, Archers make excellent garrisons, increasing a building's garrison power more than other unit types.

Upgrading Edit

Upon reaching the Medieval Age Medieval Age Archers can be upgraded to Crossbowmen for most nations, or in the case of Native American nations (Those with American or Iroquois unit styles), to Heavy Archers.

Training Edit

Unit production cost increases progressively with every Barracks unit on the field or currently in production. The default increase is of 1 Timber Timber and 1 Wealth Wealth for the second unit created, and grows exponentially from then on; although the maximum cost for Archers is capped at 90 Timber Timber / 112 Wealth Wealth. Upgrading this unit costs double the base cost of the unit it will upgrade to; this means that the upgrade to Royal Kushite Archers has a cost of 80 Timber Timber, 100 Wealth Wealth. It's important to note, however, that these prices are the default standard, and actual production and upgrading costs may differ, depending on researched technologies/ages, connected rare resources, or adopted governments.

Unique Units Edit

The following nations have a unique unit that replaces Archers:

Trivia Edit

  • Archers are the only unit in the game that that has an alternate upgrade depending on the nation (excluding unique units).

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