Unit Information Game Strategies History

The Anti-Aircraft Missile is the third and final type of mobile anti-aircraft unit. It becomes available in the Information Age and is built at the Factory.

The Anti-Aircraft Missile is an upgrade of the Modern Age Anti-Aircraft Battery. By upgrading, the unit receives +5 hit points, +2 attack strength, +3 attack range, +8 movement speed, and +3 line of sight.

Combat Edit

Like Anti-Aircraft units in general, Anti-Aircraft Missiles are mobile air defense weapons supposed to accompany armies and provide them with defense against enemy air raids. Like most other vehicles, they can fire while moving. Anti-Aircraft have no defense against ground attacks, thus need to be protected by other military units.

Anti-Aircraft Missiles have a chance of 90% to hit attacking aircraft flying low (currently attacking) and a chance of 65% to hit aircraft flying high (passing by).

Special Forces and Elite Special Forces scout units have the ability to automatically jam the weapons of nearby Anti-Aircraft units.

Production details Edit

Production cost increases for every unit of the same type, whether on the field or currently in production, by a fixed +20 Food Food / +20 Wealth Wealth. However, the maximum cost for Anti-Aircraft Battery is capped at 180 Food Food / 180 Wealth Wealth (reached with 5 units). Actual production and upgrading costs may differ, depending on researched technologies, connected rare resources, or adopted governments.

Trivia Edit

The unit's model is based on the Avenger Air Defense System, consisting of an air defense turret with two Stinger missile launchers mounted on a modified heavy Humvee.

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.