|Unit Information||Game Strategies||History|
The Anti-Aircraft Missile is an upgrade of the Modern Age Anti-Aircraft Battery. By upgrading, the unit receives +5 hit points, +2 attack strength, +3 attack range, +8 movement speed, and +3 line of sight.
Like Anti-Aircraft units in general, Anti-Aircraft Missiles are mobile air defense weapons supposed to accompany armies and provide them with defense against enemy air raids. Like most other vehicles, they can fire while moving. Anti-Aircraft have no defense against ground attacks, thus need to be protected by other military units.
Anti-Aircraft Missiles have a chance of 90% to hit attacking aircraft flying low (currently attacking) and a chance of 65% to hit aircraft flying high (passing by).
Production details Edit
Production cost increases for every unit of the same type, whether on the field or currently in production, by a fixed +20 Food / +20 Wealth. However, the maximum cost for Anti-Aircraft Battery is capped at 180 Food / 180 Wealth (reached with 5 units). Actual production and upgrading costs may differ, depending on researched technologies, connected rare resources, or adopted governments.
The unit's model is based on the Avenger Air Defense System, consisting of an air defense turret with two Stinger missile launchers mounted on a modified heavy Humvee.