|Unit Information||Game Strategies||History|
Like Anti-Aircraft units in general, Anti-Aircraft Guns are mobile air defense weapons supposed to accompany armies and provide them with defense against enemy air raids. Like most other vehicles, they can fire while moving. Anti-Aircraft have no defense against ground attacks, thus need to be protected by other military units.
Anti-Aircraft Guns have a 90% chance to hit attacking aircraft flying low (currently attacking) and 50% chance to hit aircraft flying high (passing by). Each shot splits up into two separate attacks, with each attack having a chance to hit and deal half the unit's weapon damage.
Production details Edit
Production cost increases for every unit of the same type, whether on the field or currently in production, by a fixed +20 Food / +20 Wealth. However, the maximum cost for Anti-Aircraft Gun is capped at 180 Food / 180 Wealth (reached with 5 units). Actual production and upgrading costs may differ, depending on researched technologies, connected rare resources, or adopted governments.
The model of Anti-aircraft Guns is based on 13-pdr Anti-Aircraft Gun (Daimler Mk.3 Lorry).