|Unit Information||Game Strategies||History|
The Anti-Aircraft Battery is an upgrade of the Industrial Age Anti-Aircraft Gun. By upgrading it receives +40 hit points, +1 attack strength, +3 attack range, +8 movement speed, and +3 line of sight. In the Information Age, this unit upgrades to the final type of anti-aircraft, the Anti-Aircraft Missile.
Like Anti-Aircraft units in general, Anti-Aircraft Missiles are mobile air defense weapons supposed to accompany armies and provide them with defense against enemy air raids. Like most other vehicles, they can fire while moving. Anti-Aircraft have no defense against ground attacks, thus need to be protected by other military units.
Anti-Aircraft Battery have a chance of 90% to hit attacking aircraft flying low (currently attacking) and a chance of 50% to hit aircraft flying high (passing by). Each shot splits up into two separate attacks, with each attack having a chance to hit and deal half the unit's weapon damage.
Production details Edit
Production cost increases for every unit of the same type, whether on the field or currently in production, by a fixed +20 Food / +20 Wealth. However, the maximum cost for Anti-Aircraft Battery is capped at 180 Food / 180 Wealth (reached with 5 units). Actual production and upgrading costs may differ, depending on researched technologies, connected rare resources, or adopted governments.
The Germans, Romans and Spanish use a different model for the Modern Age unit, based on the Sd.Kfz. 251/17 (details can be seen here and here), a German anti-air half-track used by Nazi Germany, the Italian Empire, and Spain during World War II. It has the same stats as the regular Anti-Aircraft Battery.