Age Overview Units and Buildings History

The Ancient Age is the first age available to a player in Rise of Nations. It is the default starting age in the game, hence it has no research or cost requirements.

General Information Edit

The Ancient Age is the starting point in the game. As such, only the most basic and essential units, buildings, resources and technologies are available.

All standard matches will start in this age, every Nation beginning with at least a Small City, Library, Woodcutter's Camp, three Farms, one Scout, and five Citizens. Only Food Food, Timber Timber and Wealth Wealth (After building a Market) can be gathered, and the only military units of the age are infantry, which can be recruited after building a Barracks. For defenses only the Tower can be built, although at this point in the game it's advisable to either go on the offensive or advance quickly to the next age, when defense becomes more feasible.

Related National Powers Edit

  • The Aztecs begin with Military Military 1 (The Art of War) already researched.
  • The Chinese begin with a Large City, unlike all other nations which begin with a Small City, and don't have the ability to upgrade it until the Medieval Age.
  • The Dutch begin with Commerce Commerce 1 (Coinage) already researched, a free Market and 2 free Armed Merchants. Besides, by building a Dock in this age they receive 2 free Barks.
  • The Egyptians start with a free Granary, while other nations need to wait until the Classical Age and have Science Science 2 (Mathematics) researched before they are able. They can also build two additional Farms in every City (7 instead of the standard 5), and these Farms provide 2 Wealth Wealth each.
  • The French begin with a free Lumber Mill while other nations need to wait until the Classical Age and have Science Science 2 (Mathematics) researched before they are able.
  • The Germans can build a Granary, Lumber Mill and Smelter in this age, while other nations need to wait until the Classical Age and have Science Science 2 (Mathematics) (and Science Science 3 (Chemistry) for the Smelter!) researched before they are able.
  • The Greeks start with Science Science 1 (Written Word) already researched, as well as a free University. This gives them the exclusive benefit of being able to gather Knowledge in this age, while every other nation has to research that technology and wait until the Classical Age to be able.
  • The Koreans begin with a free Temple, while other nations need to research Science Science 1 (Written Word) to be able. They also begin with 1 extra Citizen.
  • The Nubians begin with a free Market and can see any Rare Resource within friendly territory from the beginning.
  • The Persians begin with +50% bonus Food Food and have all available Caravans automatically trained for free as soon as a Market is built.
  • The Romans begin with Military Military 1 (The Art of War) already researched, and have the undisclosed ability to build Forts at this age, while every nation needs to be in the Classical Age and have Military Military 2 (Mercenaries) researched first.
  • The Russians begin with Civic Civic 1 (City State) already researched.
  • The Spanish begin with an extra Scout, the map revealed, and know the locations of all Ruins in their own territory, and of all Rare Resources in the entire map.

Advancement Edit

Advancing towards the Classical Age Classical Age requires for two of any Library technology to be researched first, and costs 250 Food Food.

Trivia Edit

Great Sphinx

Closeup of the Great Sphinx

  • The icon of the Ancient Age is based on the Great Sphinx as it would look when it was built in present-day Giza, Egypt.
  • As the first age, it is the only one without restriction to being researched.

See Also Edit

Category:Ancient Age - here are listed all the units, buildings and game mechanics avaliable in this age.

Preceded by:
Ancient Age Succeeded by:
Classical Age

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