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Nation Overview Strategic Overview CtW Information History

The Americans are one of the six nations introduced in the Thrones and Patriots expansion. They have the Power of Innovation, which refers to the fact that Americans have made many inventions since their creation and made many major discoveries in the rational community of science.

Power of Innovation Edit

Unique units Edit

The Americans' line of unique Gunpowder Infantry and Modern Infantry units have increased hit points compared to the standard units they replace and lessened movement effects of terrain, as well as a special "automatic Entrench when idle for 5 seconds" ability. This special auto-Entrench ability does not require a General and functions even inside enemy and neutral territory, making them useful for protecting siege units during sieges and defending newly captured cities still under assimilation. When moving over water, Marine transports have +70 HP compared to the standard transport and also have +2 moves per Military Military research.

Damage-wise, American unique units have the same base attack damage and attack rate as the standard units they replace. However, Continental Marines don't receive the +20% damage bonus against Heavy Infantry that Musketeers do, so they do less damage to Heavy Infantry than the standard Musketeers they replace. Additionally, most Light Infantry, Gunpowder Infantry, and Modern Infantry have a 5% damage penalty against Light Cavalry and Heavy Cavalry, but the Americans' unique units do not have this penalty (nor do the Modern Age Modern Age Infantry), so they effectively have a 5% damage bonus versus those unit types compared to the units that they replace, except for Marine Infantry.

Unit Description
Continental Marines
Continental Marines
American Unique Gunpowder Infantry, Enlightenment Age Enlightenment Age - powerful in quantity but somewhat slow-firing. Marine Transports are faster and tougher than normal, and Marine units automatically Entrench after 5 seconds of being idle.
Marine Riflemen
Marine Riflemen
American Unique Modern Infantry, Industrial Age Industrial Age - powerful and accurate foot troops. Marine Transports are faster and tougher than normal, and Marine units automatically Entrench after 5 seconds of being idle.
Marine Infantry
Marine Infantry
American Unique Modern Infantry, Modern Age Modern Age - fast, powerful, rapid-firing foot troops accurate even at long range. Marine Transports are faster and tougher than normal, and Marine units automatically Entrench after 5 seconds of being idle.
Assault Marines
Assault Marines
American Unique Modern Infantry, Information Age Information Age - fast, powerful, rapid-firing foot troops. Marine Transports are faster and tougher than normal, and Marine units automatically Entrench after 5 seconds of being idle.

Leaders Edit

Cities Edit

  • Washington ★
  • New York
  • Baltimore
  • Los Angeles
  • Seattle
  • Miami
  • Hartford
  • Philadelphia
  • Chicago
  • Austin
  • Springfield
  • Kansas City
  • Orlando
  • Atlanta
  • Newark
  • San Diego
  • Portland
  • San Francisco
  • Providence
  • Cleveland
  • Cincinnati
  • Boise
  • New Orleans
  • Detroit
  • Boston
  • Houston
  • Augusta
  • Concord
  • Montgomery
  • Frankfort
  • Annapolis
  • Dallas
  • Jefferson City
  • Salt Lake City
  • Montpelier

Trivia Edit

  • The Americans are the only nation to use the "Colonial" building set.