Building Overview | Game Strategies | History |
The Airbase is a military structure, where Aircraft are built, upgraded and also operated from. The Airbase becomes available in the Industrial Age and, being a military structure, it can be built anywhere within friendly (own or allied) borders.
The Airbase can build three types of aircraft:
- Fighter Aircraft (hotkey: F), effective against most units (especially against tanks,artillery) weak against buildings
- Bomber Aircraft (hotkey: B), bombardment unit used to bomb Structures and Cities
- Helicopters (hotkey: H), detector unit used to locate and eliminate hidden units
Unlike most units, Bombers and Fighters can only operate from their assigned airbase and, like Missile Silos, Airbases also show a radius on the minimap, displaying the ranges that Fighters and Bombers may cover before returning to refuel. Its possible to recall selected aircraft (hotkey: Y) back to airbase. Aircraft can be also transferred from one airbase to another (hotkey: T). Repeat orders can be turned off (hotkey: E).
(Undocumented/hidden) Compared to other buildings, Airbases take only 33% damage (67% reduced damage) from the following sources:
- All land-based siege/artillery units.
- Anything "native" to water, including all Naval Units (as well as unconventional things such as Docks and Oil Platforms, if they could attack).
- Anything "native" to air, including all Aircraft and all Missiles.
Nation powers[]
- The American Power of Innovation: Receive 1 free Bomber upon an Airbase's completion from Modern Age onwards.
- The German Power of Industry: Receive 2 free Fighters upon an Airbase's completion.
- The Indian Power of Majesty: Airbases do not rise in cost.
- The Lakota Power of the Plains: Can build Airbases anywhere except in enemy territory.
- The Maya Power of Architecture: Airbases have +25% hit points and are built 20% faster.
See also[]
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